I saw a hands-off demo for Guild Wars 3 at Gamescom, where studio head Colin Johanson and combat lead Kevin Stocker talked me through the new momentum feature.
Close your eyes and imagine a standard MMORPG. The way it moves, the way it plays. Save for a few finer intricacies, they've largely played the same for over two decades. A big action bar, the same s⦠[+11626 chars]